The working of the video games industry

The video games industry is said to have began as a curiosity in the 1970’s. The industry has contributed lots of advances in the graphical world, in computers, videos and TVs. The industry is owed advances of the sound card, graphical card, CD and DVD ROM’s, 3D accelerators and also UNIX. The sound cards were developed with the inclusion of sound in games, especially due to digital sound. The graphical cards was first developed on the account of more display of colors, but with increases in resolution and then led to 3D game acceleration.

The video games industry can be described in six major players as observed by Ben Sawyer of Digital mill, the order of hierarchy starts with the capital and publishing level, product and talent level, production and tools level, distribution level, hardware level and the end user. The capital and publishing level is responsible for funding of the development of games. The product and talent level is the development of the coding of the gaming program that is done by developers, artists and designers. The production and tools level is the section that involves game development, customizable game engine designs and management tools. The distribution level is in charge of the marketing for retail and online distribution, while the hardware level is in charge of the video console distribution. The final level happens to be the end users level in which the customer has to buy the video console and / or the video software and participate in game playing.

The career aspect of the video games industry is made up of; game programmers, game producers, game artists, game testers, game designers and level designers. The employers in this industry are normally video game publishers and video game developer, though many programmers interested in the industry produce video games and sell them commercially.

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